According to producer Yoshinori Yamagishi, the work environment for the production was so harsh that the programming staff collapsed from exhaustion, causing work on the programming to come to a temporary halt. The game's sound design received development help from tri-Crescendo. Hino's early work remained in the sprite art. He ultimately stepped down early in production, and Mayumi Azuma-who had previously worked on the The Second Story manga-was brought in as a replacement. The character designs were originally going to be created by artist Shinnosuke Hino. The game uses a four megabyte cartridge, of which a third is used for dungeons. ![]() The battle system was an original creation, designed to work within the Game Boy Color's limited specifications while retaining the action-based system of the main series. The initial scenario had only three protagonists, but the cast was later expanded to sixteen. The installment was designed as a side story, inspired by the wish to fill the gap between the release of The Second Story and the in-development Star Ocean: Till the End of Time. The music was released as the Star Ocean: Blue Sphere Arrange & Sound Trax: the first disc is an arrangement album of selected tracks, while the second is the complete in-game score.ĭevelopment on Blue Sphere began in 2000, lasting approximately one year. ![]() The battle theme, "Hand to Hand", was a track Sakuraba particularly remembered, as he tried to capture the momentum of battle despite the limited hardware. The music was composed by Motoi Sakuraba: he created the tracks on a PC-9801 Composing since the Game Boy Color presented multiple limitations in cord numbers and quality. Mobile artwork of Precis, Celine and Ashton. They decide to explore their surroundings and search for their missing comrades, hoping that Claude and Rena will eventually rescue them. They are also mysteriously pulled down through the planet's atmosphere and crash-land. to Precis, who rounds up the entire gang (sans Claude and Rena, who are on a Federation mission) in her self-built ship and heads to the planet. Ashton, Celine, Dias, Noel, Chisato, and Bowman remained behind on planet Expel.įor their part, Ernest and Opera are treasure hunting when their ship crash lands on planet Edifice. Claude has invited Rena, Leon, and Precis to live on Earth with him. 2454), after the defeat of the Ten Wise Men, all the characters have since moved on with their lives. Main article: Star Ocean: Blue Sphere timeline The types of items forged depend on what skills are active with each character. Skill growth is interconnected with Create Feats, a minigame where new items such as swords, restoratives or other types of items which can be equipped in battle once forged. SP can be used to increase stats, or unlock and increase skills related to both character-specific moves or Field Actions. SP are collected in a single pool shared between all playable characters, and can be allocated at the player's discretion. Instead of experience points, each battle rewards the party with Skill Points (SP). A local multiplayer option is available: using the console's Game Link Cable, players can fight each other with their parties until one team falls, or exchange items. ![]() Three party members face a single enemy, who have various body parts that can be attacked separately. In addition to standard attacks are character-specific finishing moves which deal high damage to enemies. Special arts and spells can be assigned to button combinations. The characters can only move left and right, and the majority of fighting is influenced through combos. When engaged in combat, the screen changes to a side-scrolling view and retains real-time combat. Regarding the battle system, enemies can be seen on the field. ![]() Private Actions are carried over from previous entries. Various actions can be performed in the field, such as jumping or interacting with objects, and taking photographs of enemies to build up a compendium. In Star Ocean: Blue Sphere, navigation of field, dungeon and interior environments takes place from a top-down perspective.
0 Comments
Leave a Reply. |